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American Geek Interests Hub

Wargaming

Tabletop and hobby wargaming from rules and models to publishers, simulations, and the wider game culture around them.

Overview

Wargaming sits at the overlap between history, analysis, simulation, design, and hobby craftsmanship. It can be as simple as counters on a map or as elaborate as painted miniatures, detailed scenarios, and campaign systems.

This section is meant to cover both the games themselves and the surrounding hobby infrastructure: rules, makers, design approaches, and related genres.

Fundamentals

Core concepts such as scale, turn structure, combat resolution, and the different ways wargames model uncertainty and command.

Models

Miniatures, basing, painting, and the physical side of tabletop play where presentation and organization matter as much as rules knowledge.

Simulations

Digital and analytical simulations that extend wargaming beyond the tabletop into training, experimentation, and computer-assisted play.

Games

Published systems, mechanics, eras, and formats, from approachable entry points to dense historical or operational studies.

Companies

The publishers and designers behind the hobby, including the styles and niches that distinguish one company from another.

Specific Games

Detailed writeups, notes, and observations on individual titles once that material is broken out into dedicated pages.

Dungeons & Dragons

A parallel branch of gaming with direct roots in wargaming, relevant both historically and as part of the wider hobby ecosystem.