Fundamentals
Core concepts such as scale, turn structure, combat resolution, and the different ways wargames model uncertainty and command.
American Geek Interests Hub
Tabletop and hobby wargaming from rules and models to publishers, simulations, and the wider game culture around them.
Wargaming sits at the overlap between history, analysis, simulation, design, and hobby craftsmanship. It can be as simple as counters on a map or as elaborate as painted miniatures, detailed scenarios, and campaign systems.
This section is meant to cover both the games themselves and the surrounding hobby infrastructure: rules, makers, design approaches, and related genres.
Core concepts such as scale, turn structure, combat resolution, and the different ways wargames model uncertainty and command.
Miniatures, basing, painting, and the physical side of tabletop play where presentation and organization matter as much as rules knowledge.
Digital and analytical simulations that extend wargaming beyond the tabletop into training, experimentation, and computer-assisted play.
Published systems, mechanics, eras, and formats, from approachable entry points to dense historical or operational studies.
The publishers and designers behind the hobby, including the styles and niches that distinguish one company from another.
Detailed writeups, notes, and observations on individual titles once that material is broken out into dedicated pages.
A parallel branch of gaming with direct roots in wargaming, relevant both historically and as part of the wider hobby ecosystem.